O que significa The First Berserker: Khazan?
O que significa The First Berserker: Khazan?
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Isso porque, apesar do ter propriedades tais como combates punitivos e que dependem natural do gerenciamento do estamina e ambientes utilizando bom design e atalhos interessantes, eles não trazem Lindas as ferramentas que ajudam a disparar personalidade ao game.
A gameplay parece amplamente a do Nioh, ao ponto por quase parecer um sucessor espiritual do game. Khazan possui acesso a 3 ESPÉCIES de armas: lança, espada Colossal e empunhadura dupla com espada e machado, usando cada uma dessas armas tendo tua própria árvore de habilidades onde este jogador consegue montar builds completamente multiplos para este precisamente tipo de arma.
O game reinventa elementos centrais do universo por Dungeon & Fighter utilizando uma arte ousada e texturas realistas para criar uma experiência visual envolvente.
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
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The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Quem gosta por 1 souslike Muito mais “tradicional” provavelmente nãeste vai apreciar tanto este fato de de que nãeste há 1 grande mapa interconectado para explorar.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
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If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to The First Berserker: Khazan release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem em seu corpo este meio ideal de modo a cumprir seus próprios objetivos.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike